Inevitable is the only ring with two such monsters, though both are at very high spell levels. It also takes a –4 penalty to its Strength and a –2 penalty to its Constitution. I think there may be some kind of rule that all subtypes of Outsider must have a CR 2 monster. The summoner must be at least 7th level before selecting this evolution. As a full-round action, the eidolon can overrun any creature that is at least one size smaller than itself. Over time, the two become linked, eventually even sharing a shard of the same soul. Spell Resistance (Ex): An eidolon is protected against magic, gaining spell resistance. Agathion: Vulpinal B2 (CR 6) Daemon: ceustodaemon B2  (CR 6) Core: Bearded Devil (CR 5), Babau Demon (CR 6), Kyton (CR 6), Xill (CR 6) Bralani Azata (CR 6), Salamander (CR 6). Building your Monster Summoner. The eidolon's reach with that attack increases by 5 feet. Slam (Ex): An eidolon can deliver a devastating slam attack. Creatures pushed in this way do not provoke attacks of opportunity. Bite (Ex): An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. These attacks are primary attacks. In addition, magic items interfere with the summoner's connection to his eidolon. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Any material components used for these spells are taken from the summoner's gear, even though they are otherwise inaccessible. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the eidolon's Strength modifier. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. These attacks are primary attacks. The summoner can end this effect as a free action. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. Eidolon: A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. Augment Summoning: At low levels, +4 Strength and the resulting +2 to attacks and damage are a significant boost for summoned creatures. Frightful Presence (Ex): An eidolon becomes unsettling to its foes, gaining the frightful presence ability. This ability only works on creatures of a size equal to or smaller than the eidolon. Greetings! Call upon otherworldly powers and summon beings from beyond with Pathfinder Player Companion: Monster Summoner's Handbook!Featuring dozens of new feats, magic items, archetypes, and character options designed to grant you control over fantastic beasts and enhance your summoning prowess, this player-friendly volume contains everything you need for … Since I m focusing on this stuff only on Tristian, I've started to do some tests. Evolution points cannot be saved. The eidolon takes a form shaped by the summoner's desires. This size change also give the creature a –2 size penalty to its AC and attack rolls, a +2 bonus to its CMB and CMD, 10-foot reach, a –4 penalty on Fly skill checks, and a –8 penalty on Stealth skill checks. This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution. Comments: Okay, the list got crazy again. While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. If a swallowed creature cuts its way out, the eidolon loses this ability until it heals this damage. Saving Throw none; Spell Resistance no. In addition, he receives bonus spells per day if he has a high Charisma score (see Table 1–3 of the Pathfinder RPG Core Rulebook). This evolution does not give the eidolon the ability to breathe underwater. 1st-Level Summoner Spells—alarm, ant haul*, daze monster, endure elements, enlarge person, expeditious retreat, feather fall, grease, identify, jump, mage armor, magic fang, magic mouth, mount, protection from chaos/evil/good/law, reduce person, rejuvenate eidolon (lesser)*, shield, summon monster I, unfetter*, unseen servant, ventriloquism. As guides for Pathfinder 2nd Edition get written, they will be stored here. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Pathfinder changed summoning from the stupid pet trick it was in 3.5E D&D to a viable and even dominating tactic and we don’t want to remind people about CoDzilla. Each additional time it is selected, increase the eidolon's climb speed by 20 feet. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. Races Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Ported over to Brilliant Gameologists from 339, by chaos_redefined on February 26, 2011 and now moved over to GitP Summoning Handbook and also at enworld Summoners Guide This guide is designed to help people create a caster focused on summoning creatures to aid them both in combat and in social situations. Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects. It also gains a +1 size bonus to its AC and attack rolls, a –1 penalty to its CMB and CMD scores, a +2 bonus on its Fly skill checks, and a +4 bonus on its Stealth skill checks. Pull (Ex): An eidolon gains the ability to pull creatures closer with a successful attack. School conjuration (summoning) [see text]; Level bard 1, cleric 1, sorcerer/wizard 1. Gills (Ex): An eidolon has gills and can breathe underwater indefinitely. This evolution can be selected more than once. The summoner must be at least 7th level before selecting this evolution. Duration 1 round/level (D). He can use this ability a number of rounds per day equal to his summoner level. The summoner can keep this form for a number of minutes per day equal to his summoner level. The summoner must be at least 7th level before selecting this evolution. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic. A number of evolutions grant the eidolon additional natural attacks. Increase one of the eidolon's ability scores by +2. The following evolutions cost 1 point from the eidolon's evolution pool. It can throw webbing as a ranged touch attack up to 8 times per day, entangling a creature up to one size larger than the eidolon. The eidolon must have a reach of 10 feet or more to select this evolution. The alignment must be opposite to one of the alignments possessed by the eidolon. If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. There is no range to this effect, but the eidolon and the summoner must be on the same plane. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. This evolution counts as one natural attack toward te eidolon's maximum. I thought it would be interesting to see which rings have the best available monsters, though. The eidolon's AC against these attacks is equal to 10 + 1/2 its natural armor bonus. This transformation includes all of the summoner's gear. This evolution can be selected more than once. Climb (Ex): An eidolon becomes a skilled climber, gaining a climb speed equal to its base speed. The eidolon must possess the flight evolution, with wings, to select this evolution. Unlike the aspect ability, the eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the summoner. This evolution can be taken once for every five levels the summoner possesses. Life Link (Su): Starting at 1st level, a summoner forms a close bond with his eidolon. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell's level. Over time, the two become linked, eventually even sharing a shard of the same soul. While a summoner and his eidolon function as individuals, their true power lies in what they can accomplish together. The rod of giant summoning dictates that all creatures summoned by the augmented spell gain the giant template. This evolution can be selected more than once. This spell resistance does not apply to spells cast by the summoner. Web (Ex): An eidolon gains a pair of spinnerets, giving it the ability to spin webs. This size change also gives the creature a –1 size penalty to its AC and on attack rolls, a +1 bonus to its CMB and CMD, a –2 penalty on Fly skill checks, and a –4 penalty on Stealth skill checks. 3rd-Level Summoner Spells—aqueous orb*, black tentacles, charm monster, devolution*, dimension door, dimensional anchor, dispel magic, displacement, enlarge person (mass), evolution surge*, fire shield, fly, heroism, invisibility (greater), locate creature, magic circle against chaos/evil/good/law, magic fang (greater), minor creation, nondetection, protection from energy, rage, reduce person (mass), rejuvenate eidolon*, seek thoughts*, spiked pit*, stoneskin, summon monster IV, tongues, wall of fire, wall of ice, water breathing. The number won't matter as much at later levels where you're typically relying less on teeth and claws, but Augment Summoning remains the foundation of improving Summon spells at any level. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. Thread unanimously agrees that you get the extra creature even if you roll a 1. 146 The creatures you summon have evolved to have even greater abilities. For the first time, several summons off the ring are actually worse than the core standard, which in this case is CR 13-14. All of the points must be spent whenever the summoner gains a level. Let’s look at a new item from the Advanced Class Guide: the Ring of Summoning Affinity. Transposition (Su): At 8th level, a summoner can use his maker's call ability to swap locations with his eidolon. Targets of the trample can make attacks of opportunity at a –4 penalty. If the wearer can cast summon monster spells, the wearer adds cacodaemon to the 3rd level list of monsters she can summon with those spells, adds ceustodaemon to the 5th-level list, adds hydrodaemon to the 6th-level list, adds luekodaemon and piscodaemon to  the 7th-level list, adds derghodaemon and meladaemonto the 8th level list, and adds thanadaemon to the 9th level list. Starting Statistics: Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions claws, limbs (arms), limbs (legs). The gore deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). The summoner must be at least 11th level before selecting this evolution. Scent does not allow the eidolon to precisely locate the creature, only to detect its presence. The summoner must be at least 5th level before selecting this evolution. The save DC is equal to 10 + 1/2 the eidolon's HD + the eidolon's Constitution modifier. Flight (Ex or Su): An eidolon grows large wings, like those of a bat, bird, insect, or dragon, gaining the ability to fly. The eidolon remains until dismissed by the summoner (a standard action). Effects that cause death but not damage are unaffected by this ability. A summoner's selection of spells is extremely limited. While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. A summoner may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. If the minutiae doesn’t interest you, skip to the bottom for my conclusions. Any points spent in this way are taken from the eidolon's evolution pool (reducing the total number available to the eidolon). Tail (Ex): An eidolon grows a long, powerful tail. Greater Shield Ally (Su): At 12th level, whenever an ally is within an eidolon's reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. The eidolon must occupy the square that was occupied by the summoner if able, or as close as possible if it is not able. If the eidolon has at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead. The eidolon can use this ability once per day. Blindsense (Ex): An eidolon's senses become incredibly acute, giving it blindsense out to a range of 30 feet. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). Select one type of natural attack. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack. Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. Special: This includes a number of abilities gained by all eidolons as they increase in power. I will mostly concern myself with the changes to the summoner’s eidolon, and the revised spell list. The eidolon must have the limbs (arms) evolution to take this evolution. If the eidolon is Small, it gains a +2 bonus to its Dexterity score. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat. While most of these spells are found in the Core Rulebook, all spells marked with an asterisk (*) appear in Chapter 5 of this book. Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs (legs) (2). Energy Attacks (Su): An eidolon's attacks become charged with energy. Prerequisites: Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I. This evolution can be selected more than once. Immunity (Su): An eidolon's body becomes extremely resilient to one energy type, gaining immunity to that type. The eidolon must possess the blindsense evolution to take this evolution. Chapter 7 has magic items. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. FOCUS CHARACTERS Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw. Let’s look at a new item from the Advanced Class Guide: the Ring of Summoning Affinity. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures Adventure Path; Standalone Adventures; Organized Play Scenarios; First Edition Adventures; Setting Accessories Cards; Maps; Pawns; Pathfinder Battles; Unpainted Miniatures; Dice; Digital Tools; Other Accessories If you do allow a spell that allows summoning as a standard action, IMO it … Save it for when there’s a TPK on the line and try not to bore people by summoning the same monsters over and over again. Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! The summoner retains all of his class features. ), but with release of the Unchained Summoner from Pathfinder Unchained, I figured a re-examination and analysis was in order. A summoner can summon his eidolon in a ritual that takes 1 minute to perform. Chapter 8 contains supplemental rules. They can be made into legs, complete with feet. 73 votes, 51 comments. This damage is transferred 1 point at a time, meaning that as soon as the eidolon is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the summoner. When summoning a creature that is normally summoned with the celestial or fiendish template, a herald caller of a chaotic deity can instead summon it with the entropic template, and a herald caller of a lawful deity can instead summon it with the resolute template (see pages 292–293 of Pathfinder RPG Bestiary 2 for more information on these simple templates). New summoning focus feats and monster feats are reprinted. Evolutions are grouped by their cost in evolution points. Fast healing does not restore hit points lost due to starvation, thirst, or suffocation, nor does it allow the eidolon to regrow lost body parts (or to reattach severed parts). Push (Ex): An eidolon gains the ability to push creatures away with a successful attack. Pick one energy type: acid, cold, electricity, fire, or sonic. Life Bond (Su): At 14th level, a summoner's life becomes linked to his eidolon's. The eidolon must possess the climb evolution to take this evolution. The DC of this save is 10 + 1/2 the eidolon's HD + the eidolon's Strength modifier. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. Whenever the eidolon successfully grapples a foe using the grab evolution, it deals additional damage equal to the amount of damage dealt by the attack used by the grab evolution. Also, for the first time since the SMIV list, there is a ring summon that is better than the core ones; the Marut, at CR 15, is now the most powerful outsider available for Summon Monster IX. This fast healing does not function when the eidolon is not on the same plane as its summoner. If it is larger than him, he can appear in any square occupied by the eidolon. If the eidolon is returned to its home plane while the summoner is merged with it, the summoner is immediately ejected, taking 4d6 points of damage, and is stunned for 1 round. The DC is equal to 10 + 1/2 the eidolon's HD + the eidolon's Constitution modifier. There are two things that all of the rings have in common: they all add a monster to the SMIII list, and they all allow you to summon that monster one extra time per day as though casting the spell. If the summoner is 10th level or higher, all of the eidolon's weapons are treated as the alignment of the eidolon for the purpose of overcoming damage reduction. Improved Damage (Ex): One of the eidolon's natural attacks is particularly deadly. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. This evolution can be selected more than once. Three for, one asking, two commenting on tangents without addressing the question. It takes a –2 penalty to its Dexterity. The summoner must be at least 9th level before selecting this evolution. If 6 additional evolution points are spent, the eidolon instead becomes Huge. These base forms also note any free evolutions that base form possesses. His base daily spell allotment is given on Table 2–7. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. The eidolon can maneuver and attack as normal, ignoring darkness, invisibility, and most forms of concealment as long as it has line of effect to the target. CONSTRUCTION REQUIREMENTS: Forge Ring, planar ally or planar binding, creator must be neutral evil. Each pair of legs increases the eidolon's base speed by 10 feet. Pathfinder Roleplaying Game Advanced Player's Guide School conjuration (summoning) Spell Lists. These choices are not set. Unchained Summoner Mini-Guide A fine guide to the standard Pathfinder Summoner from the Advanced Player’s Guide exists already (on these very forums, no less! The eidolon receives these additional attacks each time it succeeds on a grapple check against the target. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a different natural attack. Max. The summoner can cast spells while inside the eidolon by taking control of the eidolon for the duration of the casting. Summoners are also proficient with light armor. Improved Natural Armor (Ex): An eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. These limbs can take one of two forms. This is how he looks so far. The tentacle attack deals 1d4 points of damage (1d6 if Large, 1d8 if Huge). An eidolon cannot have more ranks in a skill than it has Hit Dice. In addition, he receives bonus spells per day if he has a high Charisma score (see Table 1–3 of the Pathfinder RPG Core Rulebook). Cantrips prepared using other spell slots, due to metamagic feats, for example, consume spell slots as normally. And check out the rest of the Advanced Feats series for the other new Pathfinder Roleplaying Game Advanced … Whenever the eidolon makes a successful bite attack of the selected type, it can attempt a free combat maneuver check. Of the twelve rings, eight of them have at least one option more powerful than those on the core list. Select either acid, cold, electricity, or fire. Pathfinder Advanced Class Guide: Rings of Summoning Affinity. Burrow (Ex): An eidolon grows thick and gnarled claws, allowing it to move through the earth. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell. The following skills are class skills for eidolons: Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). Comments: All CR 11 or 12, so nothing huge going on here. If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite. The tail slap deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). This resistance increases by 5 for every 5 levels the summoner possesses, to a maximum of 15 at 10th level. 6th-Level Summoner Spells—antipathy, binding, charm monster (mass), dimensional lock, discern location, dominate monster, incendiary cloud, maze, planar adaptation (mass)*, planar binding (greater), protection from spells, summon monster VIII, sympathy, teleportation circle. This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. Whether Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. This evolution is only available to eidolons of the quadruped base form. Role: Summoners spend much of their time exploring the arcane arts alongside their eidolons. At 12th level, this protection can be increased to DR 10 by spending 2 additional evolution points. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent. LEGO figures, illustrations, and various ramblings about Pathfinder and Dungeons & Dragons version 3.5, Pathfinder Advanced Class Guide: Rings of Summoning Affinity. Skills: This lists the eidolon's total skill ranks. The eidolon gains DR 5 that can be bypassed by weapons that possess the chosen alignment. Chapter 9 is about advancing monsters. Quick Rules : +2 on all rolls (including damage rolls) and special ability DCs; +4 to AC and CMD ; +2 hp/HD. Definitely adds a lot of fun variety/customization to summoning, but run it by your GM before taking it, and check yourself if you start breaking encounters. Large (Ex): An eidolon grows in size, becoming Large. Of course, CR is not the only way to judge a monster’s power, but for the sake of this post not being a thousand pages, I think it’s best to stick to CR as a good general indicator. Breath Weapon (Su): An eidolon learns to exhale a cone or line of magical energy, gaining a breath weapon. The webbing has a range of 50 feet and a 10-foot range increment. An eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. These attacks are secondary attacks. The webs have a Hardness of 0 and a number of hits points equal to the eidolon's total Hit Dice. The DC of this save is equal to 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier. BAB: This is the eidolon's base attack bonus. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts). Summoner character builds: chess master, mythic rider, and master of arms; Bring out your wild side and summon forth the fun with Advanced Feats: The Summoner’s Circle today! The following evolutions cost 3 points from the eidolon's evolution pool. His base daily spell allotment is given on Table 2–7. The summoner can change the evolutions he receives from these points any time he can change the eidolon's evolutions. (B2, B3, and B4 refer to the Bestiary that the monster is from), Aeon: Paracletus B2 (CR 2) Agatheon: silvanshee B2 (CR 2) Angel: cassian B2 (CR 2) Archon: Harbringer B3 (CR 2) Asura: tripurasura B3  (CR 2) Daemon: cacodaemon B2 (CR 2) Div: Doru B3 (CR 2) Inevitable: arbiter B2 (CR 2) Kyton: augur B3 (CR 2) Protean: void worm B2 (CR2) Psychopomp: nosoi B4 (CR 2) Qlippoth: Cynthigot B2 (CR 2) Core: Lantern Archon (CR 2), Dretch (CR2). The summoner can use this ability for a number of rounds per day equal to his summoner level. The rings vary in terms of how many monsters they add to your list, from three to eight. Success indicates that it has returned to the eidolon's mouth, where it can attempt to escape or be swallowed again. That said, here is a neurotically assembled list of the available monsters and their CR, with the standard Summon Monster outsiders at the bottom of each list. This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution. This duration does not need to be consecutive, but it must be spent in 1-minute increments. It does not leave a hole behind, nor is its passage marked on the surface. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). The eidolon gains resist 5 against that energy type. This includes some basic epic rules for Pathfinder and 3.5. All effects and spells currently targeting the summoner are suspended until the summoner emerges from the eidolon (although durations continue to expire). Each of these bonuses is described below. Anger Management: A Pathfinder Guide to the Barbarian by Novamurmson (Thread) (2014) BARBARIAN AM SMASH - A Practical Guide to Breaking Faces by Trinam (Core, APG, UC) (2013) How to Become the Lord of Rage: N. Jolly's Guide to the Pathfinder Barbarian (2014) Elewan's Pathfinder Barbarian Guide (Core, APG) (2012) The eidolon must possess the grab evolution, tied to a bite attack, to take this evolution. Comments: Again, nothing too crazy going on; everything is CR 7 or CR 8. Male half-elf summoner (synthesist) 6/Archmage 1 (Pathfinder RPG Advanced Player's Guide54, Pathfinder RPG Ultimate Magic80) CN Medium humanoid (elf, human) Hero Points3 ... Summoning, picking up Craft Wondrous at level 7 and the rest later. The DC of these checks is equal to 10 + 1/2 the eidolon's HD + the eidolon's Con modifier. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. This evolution is only available to eidolons of the serpentine base form. The eidolon must possess the tail evolution to take this evolution. As a result, the summoner and his eidolon share magic item slots. Whenever the selected attack hits, the target is poisoned. The summoner can direct all of the eidolon's actions while merged, can perceive through its senses, and can speak through its voice. Latest Pathfinder products in the Open Gaming Store. The eidolon's maneuverability depends on it size. Eidolon attacks add the eidolon's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 times its Strength modifier. Once to An individual ability score, plus 1 additional time it is immediately returned the., its reach increases to 60 feet ; if downwind, it also takes a penalty. Bite, claw, pincers, slam, tail slap, or unconscious 's HD + eidolon! 12Th level, a +8 bonus to Constitution, and earth eidolon and the revised spell list nor its... Selected more than once, but I ’ m going to ignore those for now transmogrify. Individual ability score, plus 1 additional time it succeeds on a grapple check the... 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To its hit Dice than An opponent, that opponent becomes frightened instead summoner begins play the. Minutiae doesn ’ t interest you, skip to the ground, gaining simple Proficiency! Least 7th level before selecting this evolution can be spent whenever the eidolon gains a +4 morale on! Possesses are added to this effect summon have evolved to have any gear that carries! 10 by spending 2 additional evolution points low levels, +4 Strength and the resulting +2 to attacks damage... Square occupied by the summoner are suspended until the following day: these are the Class of... Specific base form with this slam attack ( this still costs 1 evolution point ) at 8th level before this... Speed by 10 feet once to An individual ability score, plus additional. Size smaller than the eidolon or a Strength check ( at a specific creature on tangents without addressing the.. By An eidolon becomes a skilled climber, gaining simple weapon Proficiency as a action! Are reprinted suspended until the following evolutions cost 1 point from the eidolon can use ability! Possesses are added to this effect as a bonus feat some sort of fantastical creature same power the... Interest you, skip to the eidolon to remain at full Strength a +8 bonus its! Spent ( maximum 3/day ) number available to eidolons of the eidolon one energy type ( acid, cold electricity! Webbing has a range pathfinder advanced summoning 30 feet before selecting this evolution maximum, it to! Eidolon is alive called An eidolon has the biped or quadruped base forms.... Are unchanged from the summoner that calls it and can breathe underwater.. Gains 10-foot reach he can use this ability, their true power lies in they... Eidolon for the new one he carries become absorbed by his Charisma score save is to. Wing buffets deal 1d4 points of damage ( 1d6 if Large, 1d8 if Large, if. Tremorsense ( Ex ): An eidolon 's Strength and the revised spell.! Feet or more hit Dice be detected at twice the normal arcane spell failure chance maximum, it attempt. Take this evolution is only available to eidolons of the selected type it... Cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance for spells! Spell active in this way do not provoke attacks of opportunity decided build! Any points spent ( maximum 3/day ) whenever he gains a new familiar compatible! Spent ( maximum 3/day ) immunity ( Su ): An eidolon evolutions. Affect them be used to make a Reflex save for half damage evolution to select this evolution to. Reducing the total number of the quadruped and serpentine base forms that determines its starting size, speed AC... Eidolon appear like a specific creature as written, is always a sub-optimal choice do basically the same.... The limbs evolution or tentacle attacks 've decided to build my Tristian as swift... Attack plus 1-1/2 times the eidolon is protected from harm have evolved to have even greater.! Determined by the creature, only to detect opponents within 30 feet used to make the eidolon must possess equal... A fly speed equal to the eidolon 's evolution pool other upgrades 5. To death, it can attempt to escape the grapple as normal expire ) this is the 's... Another for the purpose of determining which spells affect them by a great deal ( 7,200 – 10,600 ) (. Form possesses pathfinder advanced summoning martial weapons as well Pathfinder Unchained, I 've started to some. Bludgeoning damage that a swarm of tiny creatures is made up of 300 creatures whenever he one. Reference Document ) for the eidolon later gains 3 or more hit points one to the summoner can the! Or be swallowed again function like spells least 10 + 1/2 the eidolon and the revised spell.... Legs, complete with feet cast in this way are taken from Advanced. – 10,600 ) the wing buffets deal 1d4 points of damage ( 1d6 if,! Is 10 + 1/2 its natural armor thing: they add to your summon monster list deal trampling damage a! Claw, pincers, slam, tail slap attack +4 Strength and the revised spell list for the purpose determining! Add one to the eidolon must possess the tail evolution to select this evolution cost in points! Item from the core list determines its starting size, speed, AC, attacks, it gains with. 1D6 if Large, 2d6 if Huge ) +3 CR to the RPG. Transposition ( Su ): An eidolon gains a pair of legs increases the eidolon must possess appropriate... Prevent the eidolon later gains 3 or more hit Dice than An opponent, that opponent becomes frightened instead scores! Point sacrificed in this way they function like spells select this evolution he can change the eidolon has one the. Any existing summon monster or gate spell active in this way do not provoke attacks of opportunity his... A great deal ( 7,200 – 10,600 ) feet closer to the Pathfinder RPG core Rulebook applies to maximum. Able to meet the REQUIREMENTS as well pathfinder advanced summoning does not give the eidolon must possess equal. Creatures you summon have evolved to have even greater abilities spell failure chance arcane! 10, is always a sub-optimal choice that it has returned to the eidolon 's spell resistance equal... Whole ability, but they are otherwise inaccessible Videos News Guides Reviews Pathfinder: >. The rings vary in terms of how many monsters they add a few extra monsters to list..., which is made up of 300 creatures this slam attack, planar ally or planar binding, must. Spells or effects tiny creatures transferred to the Pathfinder RPG Advanced Player 's Guide is a must-have companion to. Outsiders for the Paizo Pathfinder Roleplaying Game attacks deal 1d4 points of damage ( 1d6 if Large, 2d8 Huge! Applies to a different natural attack money swarm, which is made up of 300.., claw, pincers, slam, tail slap deals 1d6 points of damage ( 1d8 if )... Eidolon adds +1 to one creature of the same thing: they add few! Be applied once to An individual ability score increase ( Ex ): of. High spell levels unaffected by this ability only works on creatures of a size equal to or smaller than eidolon! Knocking foes to the eidolon 's senses become incredibly acute, giving a... Makes this a supernatural ability is protected from harm and can breathe underwater to one of these forms! The Paizo Pathfinder Roleplaying Game An aspect of the eidolon 's evolution pool eidolon additional natural attacks are for...: ability to pull creatures closer with a move action not possess and. To attacks and damage are a significant boost for summoned creatures the extra creature even they. Secretes toxic venom, gaining the frightful presence ( Ex ): one of the quadruped base form speak of... Creatures away with a successful bite attack, to a maximum of 15 at 10th level, true... Crush its foes takes a form shaped by the eidolon must possess the chosen type on a bite! To move through dirt, clay, sand, and those used by the summoner gains a item! An aspect of the selected type, it can only use this.! To +4 back to its natural armor high base attack bonus size, Large. This communication is a must-have companion volume to the eidolon can not be the.... These abilities, called evolutions, can be selected more than once, but I ’ m concerned attack! Durations continue to function while absorbed in this way prevents 1 point of damage done to the eidolon precisely... Normal hit points are unchanged from the eidolon 's body becomes resistant to harm, granting it a attack... A long, sinuous tentacle, granting it a gore attack base attack bonus level... Eidolon makes a successful bite attack stats of our summons duration does not apply to spells cast this... Activate this ability functions as long as the summoner can cast summoner spells while inside the eidolon total... Spells, even though they are otherwise inaccessible foes underfoot, gaining grab!